It kills your interest almost as quickly as it kills your tank. Your stock M3 Lee is now going up against T-34-85s, SU-100s, T-150s, VK3601s. As soon as you reach tier 4, which doesn't take long at all, you run into a brick wall. For your first few hours in WOT you can drive around shooting at random stuff, progress and have fun. Getting new players is simple enough, keeping them is another matter. There's scope for a European tech tree, and possibly even a Czech or Swedish standalone tech tree, but after that they're really going to start struggling.ģ. Introducing new tanks is starting to be a problem because they've covered all the major players and are starting to scrape the bottom of the barrel. Wargaming are probably watching Armored Warfares' PVE mode with great interest right now, because their CEO himself thinks Historical Battles with AI is the way ahead.Ģ. No-one wants to play the Panzer III when you could be in a Tiger or Panther and the other side have T-34-85s, but if your team was playing in a Historical setting against AI, that might be different. I think Historical Battles are the way to go, but not necessarily in a PVP setting. Stuff like new game modes, Historical Battles, Strongholds, etc, these are all Wargaming trying to find that middle ground. Viktor Kislyi actually said this himself and I agree with him, there needs to be a way to play WOT that requires more of a commitment than a Random Battle but not as much as Clan Wars. What are the 3 things you see as being WoT's biggest issues that need to be addressed to extend the longevity of the game.ġ.
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